1. Topic-
Morse Code - Learning It
2. Content-
1. Lesson 3 and 4 Quiz

2. Lesson 5: Learn the entire Morse code alphabet and the two learning methods for learning Morse code.
3. Goals: Aims/Outcomes-
- Understand the whole Morse code alphabet (and be able to demonstrate it clearly).

- Understand the two learning methods people choose for learning Morse code.
4. Objectives-
- Make sure everyone is paying attention to the lesson, request extra support if needed.

- Tell the cadets they will be quizzed on this lesson next class.

- Tell them what their next class will be about.
5. Materials and Aids-
- Lesson plan

- Quiz Lesson 3 quiz� and Lesson 4 Quiz (for 15 cadets)


- Pens or pencils (for 15 cadets)
6. Procedures/Methods-

A. Introduction-

REVIEW: Quiz on lesson 3 and 4.

WHAT: You will be learning the entire Morse code alphabet and the two learning styles for Morse code.

WHEN / WHERE: You will use this at ACR.

WHY: Because if you don't know the alphabet when the reviewing officers AND our own CO comes to inspect, then god help us!

B. Development-

- People learning Morse code using the Farnsworth method, named for Donald R. "Russ" Farnsworth, also known by his call sign, W6TTB, are taught to send and receive letters and other symbols at their full target speed

- Another popular teaching method is the Koch method, named after German psychologist Ludwig Koch, which uses the full target speed from the outset, but begins with just two characters

C. Practice-


Equipment Needed:
- 2 flashlights or 2 Morse code transmitters or 2 buzzers or etc. (anything that can accurately send a Morse code message)
- An empty room
- Cadets
- Pens, Pencils, Paper, and 2 tables

Purpose of Activity:
- To assist the cadets in learning the Morse code alphabet using the game-playing method of instruction.

Game Procedure:
1. Set up the tables so they are about 15 – 20ft. apart from each other.
2. Number off cadets #1 or #2. Number 1s are Team Alpha and number 2s are Team Bravo.
3. For Flashlights: In a dark room, get the teams to send messages.
4. For Other Morse Devices: get the teams to send messages.
5. HINT: In their respective groups, before they send messages they should be picking out who is going to be the message sender, message receiver, and the message writer to make their lives easier. DO NOT GIVE THEM THE ABOVE HINTS just let them figure out for themselves how they are going to organize their team.

Check for Understanding:
- After explaining to the game to the cadets, ask for any questions (now is where they might ask for some hints).
- Give the groups 5 minutes to pick plan their strategy.

Guided Practice:
- Start the game via steps 3 or 4 in the procedure.
- Play the game for about 15 – 20 minutes.

- After the game, discuss the following:
1. What went well?
2. What went poorly?
3. If they liked this activity…
4. How they can improve their skills (tell them the hints, tell them to practice the Morse alphabet, etc.)…

- Quiz next class on Morse code alphabet.
- Note the following:
1. Who delegated jobs, took the most control, or volunteered to be a “team captain”.

D. Independent Practice-

1. Quiz - Lesson 3 and 4


E. Accommodations (Differentiated Instruction)-


F. Checking for understanding-

1. Ask for questions about the lesson taught.

2. Tell the cadets to flip their handout over. Pick random questions (from the handout) to confirm lesson 5.

3. Ask some brain teasers.

G. Closure-

Knowing Morse code is a MUST because this is what we will be actually "tested" on at ACR from the reviewing officers AND our own CO.
7. Evaluation-
1. There will be a quiz next class on lesson 5.

2. Keep all your handouts as there will be a Morse code test on this material this month!
8. Teacher Reflection-
What did you do well on:


What could you improve on:


End of lesson 5.

This Lesson Plan is available at (www.teacherjet.com)