1. Topic-
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2. Content-
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Students play a whole-class game in which they compare and order
decimals and fractions (including mixed numbers)on the number line,
using the symbols for less than, greater than, and equal to. |
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3. Goals: Aims/Outcomes-
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Students will compare and order decimals and fractions (including
mixed numbers)on the number line, using the symbols for less than,
greater than, and equal to. |
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4. Objectives-
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1. Find the number on the number line.
2. Change the number to a fraction.
3. Compare to teacher's number, using greater than, less than, or
equal to. |
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5. Materials and Aids-
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white board and document camera; popsicle sticks; overhead; notes |
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6. Procedures/Methods-
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A. Introduction-
1.Zero Noise Signal
2.Explain goal and objectives for mini-lesson
3.Students vs. teacher: who will win?
4. Turn and tell your "elbow partner" what you will be doing. |
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B. Development-
1. Teacher takes the first turn (takes a card, finds the number
on the number line, changes it to a fraction, discusses comparison
step.
2. Teacher draws a popsicle stick to choose first "student."
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C. Practice-
1. First "student" takes a turn
2. Teacher takes a turn
3. Second "student" takes a turn.
4. Teacher takes another turn. |
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D. Independent Practice-
For independent practice, I would allow students to play the game
with partners.
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E. Accommodations (Differentiated Instruction)-
1. For struggling learners, I would pre-teach. I would pair them
with higher-level students for independent practice.
2. A fun enrichment activity would be to use the interactive number
line on the Smart Board. Students would plug in their guesses, then
"unhide" the answers to see if they are right. I could also provide
number lines with missing numbers for students who need more of a
challenge.
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F. Checking for understanding-
1.Formative assessment - I will get a sense of whether my students
understand this concept based on their feedback during the game and
during the wrap-up.
2.Summative assessment - If I were to teach the independent practice
portion, I would provide seatwork that is similar to the game. |
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G. Closure-
1. Add the totals; who won?
2. Tell your "elbow partner" something you learned about decimals
or fractions. |
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