1. Topic-
Keeping Your Flock
 
2. Content-
Tag You're It!- Aerobic Game
 
3. Goals: Aims/Outcomes-
1.Spatial awareness (directions, pathways)
2.Force (Fast, sudden)
3.Relationships (with people)
 
4. Objectives-
TEKS: Physical Education-
Movement skills (2)
Jumping, Tossing, and Moving in Space.

1a, c, d, 2, 3, 4, 5, 6, 7
 
5. Materials and Aids-
Pennies and cones
 
6. Procedures/Methods-

A. Introduction-

1. Come in and sit on your dragon
2. Stretches
3. Jog
4. Introduce the new game
 

B. Development-

1. Model traveling, chasing, fleeing, and dodging.
2.Explain rules.
3.Designate boundaries for one large area, and a smaller area in the center.
4. Select 1 student out of every five to be a shepherd ("it"). The remaining students are sheep.
5. Sheep begin in the "pen" (small area in the center), and shepherds begin on perimeter of the large outside area.
 

C. Practice-

Description:
1. On signal, sheep attempt to escape from the pen to the outside perimeter of the larger area.
2. Shepherds try to "herd" sheep by tagging them before they reach the perimeter.
3. Tagged sheep must return to the pen, do five jumping jacks, before trying to escape the pen again.
4. Sheep reaching the outside perimeter score one point. Before returning to the pen for another attempt at escaping, they must walk/ jog the perimeter of the large activity area.
 

Accommodations (Differentiated Instruction)-

Increase the activity area size. A larger area makes herding sheep more challenging. A smaller area makes escaping the pen more challenging. Change out shepherds every 2-3 minutes.
 

Checking for understanding-

Teachers observation as assessment and oral feedback.
 

Closure-

Ask the students a question:
Did you like being a sheep or a shepherd?

Then Line up.
 
7. Evaluation-
Teacher observation assessment.
 

This Lesson Plan is available at (www.teacherjet.com)