Subject: Game Design
1. Topic-
Game Design and the Process of creation
 
2. Content-
Includes understanding the pipeline of the game industry, the jobs available, the process of good design, what makes a game fun and playable, story and character, development of students own idea into a finalized design.
 
3. Goals: Aims/Outcomes-
1. Designing and fully understanding a Game Design
2. Creating concept art and layouts
3. Finalizing a pitch using all elements learned in the two weeks
 
4. Objectives-
1. Understanding what goes into a game and the industry pipeline
2. Getting comfortable with a work flow of using Photoshop to block ideas in, and later on Maya to further the conceptualization
3. Fully realizing ideas for a final game
 
5. Materials and Aids-
IMacs, Photoshop CS5, Paper and pencil, Illustrator, Maya 2011, Wacom Tablets.
 
6. Procedures/Methods-

A. Introduction-

1. What is Game Design?
2. What is the Pipeline?
*Key positions to cover:
-Art Director
-Lead Designer
-3D Modeler
-Animator
3. Tools of the trade
-Maya
-Photoshop
-Tablets
4. What to expect
-what is a game pitch,
and why is it important
 

B. Development-

1. What makes good design?
- Analyze current titles
- Reflect on own game ideas
2. Story and characters
- Including the player
- Dynamics and Balance of Personality.
- The "hero cycle"
- Whose the audience?
- Interactive story telling
3. Visual Sensibility
- The "look" of a game
- Why does your favorite character appeal to you
- What makes something strong looking, weak?
-Visual balance, good/bad, weak/strong, hero/sidekick
-Environmental design
-making fantasy of reality based imagery
-Reference reference reference
-Level design
-fun vs. challenging
4. Photoshop
-Brushes, all shapes and sizes
- Using the tablet
- How to draw loose and quick
- figure drawing 101
- creating a character sheet
- creating a level reference
- compiling images together.
5. Maya (conditional)
-Intro to maya's
modeling suite
- Basic modeling
- Edge loops
-importing a reference
- rendering basic models to aid in game pitch.
6. The Pitch
- Proper layout
- Writing simply
- Public Speaking 101
- Whose your audience
- How to use props in a pitch
-Finalizing the idea

 

C. Practice-

1. Creation of a plot line that allows for interactive playability
- explain game in in one sentence
- Create multiple story arcs, be flexible.
2. Design Characters
-Create a strong, weak, evil, and good looking characters, compare with class. Use on own character design.
-Draw figures from pictures as a study guide.
-Draw character sheets with custom character designs
3. Using Photoshop
- redraw predefined scene
- draw character
- color character
4. Using Maya
-Model an simple object
-model a simple character
-model your own design or level design.
-rendering for layout.
5. Pitch
-Reciting quotes in front people, getting them used to speaking in front of a crowd.
- creating and compiling layout in Photoshop.
- Writing up a pitch to be read. Creating an outline.
-Preview pitch
 

D. Independent Practice-

1. Character sheets from students design, using correct form.
2. Modeling of characters using techniques practiced prior.
3. Preparing a small speaking part for pitch.
 

E. Accommodations (Differentiated Instruction)-

1. Everything spoken with be visually depicted, presentations will be projected on the TV.
2. Photoshop and Maya tutorials will be done with me in the beginning step by step.
3. Reviews of lesson at the end of each class, followed by general discussion as so no student is left behind.
 

F. Checking for understanding-

1. Clarity of game idea, fullness of concept.
2. visual presentation of pitch
3. Clarity of explanation of game idea and concept, as per the pipeline and the class expectations.
 

G. Closure-

1. Students will be able to take pieces of the this class and apply them to other venues later on in life, i.e.: public speaking, and general design concepts.
2. Those serious about this industry will find this class instructive on how to move forward. I was around 12 when I decided to look into this world of commercial art. This is the ripe age to grab them and guide them, using experiences I've had.
 
7. Evaluation-
1.Final Game Design Layout
2.Final Game Pitch to Parents and class.
 

This Lesson Plan is available at (www.teacherjet.com)