1. Topic-
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Introduction to Computer Programming and C++ |
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2. Content-
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We introduce students to the world of computer programming using
a widely available language and resources. |
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3. Goals: Aims/Outcomes-
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1.At the end of the lesson, students must know how to choose the
appropriate database technology for Visual C++ applications
2.They must be able to understand the difficulties of trying to invent
their own database system and how to work with this difficulties
3.They must learn how to take advantage of existing database technology
to make database development efforts more productive and successful |
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4. Objectives-
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1.The student will be able to define a formal language, the differences
between high and low level computer languages, and give examples of
each. The student will be able to describe the advantages/disadvantages
of the different language levels, and perhaps give examples where
one should be used over another.
2.The student will be able to demonstrate an algorithm using a real
world paradigm (i.e.. Tying shoes,making a peanut butter sandwich).
3.The student will be able to describe the components that make up
the average structure of an imperative program and how they might
map to a real world paradigm. |
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5. Materials and Aids-
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1. Manila Paper
2. Blackboard
3. Chalk
4. Laptop |
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6. Procedures/Methods-
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A. Introduction-
1.Lecture on the brief history of computer programming and the development
of formal languages while comparing and contrasting them to natural
languages. And explain why computer languages are necessarily formal.
2.Lecture on the nature of an algorithm and why it's necessary from
a computing perspective.
3.Introduce the makeup of a computer program (i.e. input,output,math,conditional
execution,repetition). |
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B. Development-
1.During lecture ask for supportive examples from the students,
assuming said examples are not forthcoming, the instructor will attempt
to provide them.
2.Before asking the students to develop their own, the instructor
will give basic examples of real computer programs that demonstrate
the nature of an algorithm.
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C. Practice-
1. Ask the students to develop an algorithm for a mundane task that
integrates the programming components described in the lecture portion
via a flow chart. This will be done as a group.
2.Instructor will introduce errors into the student developed algorithm
in an attempt to elicit corrective responses from the students. |
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D. Independent Practice-
1.The students will develop a simple computer program model of their
own choosing demonstrating the minimal sets of elements that construe
a program, in a fashion to that demonstrated in class. They will then
deliver a short essay on what errors they believe their program may
be vulnerable to and offer ideas for improvement.
2. The student will be responsible for studying an instructor provided
vocabulary list and should be able to define all terms thereto. |
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E. Accommodations (Differentiated Instruction)-
To be determined as per the requirements of the students. |
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F. Checking for understanding-
A short quiz will be delivered at the end of the lesson, and students
will be queried for specific points in which they may feel they lack
understanding. |
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G. Closure-
Once it has been demonstrated that the students understand the abstracted
program model, syntactic elements of the language of instruction will
be introduced.
As part of the quiz students will be required to grade the instructor
on his delivery of material and give a short suggestion of improvement. |
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7. Evaluation-
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Students will be evaluated on time management and good use of allotted
time slots, remaining focused on the activity. |
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8. Teacher Reflection-
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Teacher will consider giving the students more time on task if they
cannot complete this activity in allotted time frames. Observe the
partners and team work to make sure everyone in on task and working
cooperatively. Intervene when necessary. Did students enjoy this activity? |
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