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1
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2
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3
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4
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Design
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Game does not include
eye-catching, colorful board/cards/instructions
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Game does include a
board/cards/instructions but they lack an eye-catching
element
|
Board/Cards/Instructions
are colorful. Some words may be hard to read.
|
Board/Cards/Instructions
are colorful, neat, and eye-catching.
|
____
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Entertainment
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Game is either too
confusing or not creative enough for scholars to be
engaged and entertained.
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Game keeps scholars
entertained for a short while, but becomes kind of dull
fairly quickly.
|
Game is somewhat confusing,
so it takes scholars a while to understand what to do
and become engaged.
|
Game has the perfect
amount of creativity to be new, engaging, and entertaining
for scholars.
|
____
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Instructions
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There are no written
instructions with the game.
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Written instructions
are present but may not make sense.
|
Written instructions
are present but may lack some necessary information
to facilitate game play.
|
Game instructions are
clear, specific, detailed, and neatly written.
|
____
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Ease of Play
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Game is not designed
for all classmates to participate (either as a whole
class or in small groups)
|
Game is designed in
such a way that only one small group of students may
play at a time.
|
Game is designed so
everyone may participate, but a few students are doing
other things. The group does not try to engage these
students in the game.
|
Game is designed so
everyone may play. All classmates have the necessary
materials to participate, and the group does their best
to engage everyone in playing.
|
____
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Topic/Theme
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Game does not relate
to empathy.
|
Game vaguely relates
to empathy, but strays to a different topic or theme.
|
Game relates to empathy
and allows classmates to understand empathy, but may
stray to different topics/themes.
|
Game clearly relates
to empathy and allows classmates to understand the importance
of empathy.
|
____
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Total---->
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____
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