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1
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2
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3
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4
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Student will choose
12 sentences with unknown vocabulary words from a primary
text and write these onto game cards. Words chosen will
be words that are not easily understood out of context.
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Student has between
6 or fewer words. Words chosen are easily recognizable
and not challenging. Words are misspelled or sloppily
written on cards.
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Student has 7-8 words.
Words are not challenging. Some words are misspelled
or sloppily written on cards.
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Student has 9-10 words.
Words are fairly challenging. Most words are spelled
correctly and easy to read on cards.
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Student has 11-12 words.
Words are all challenging. All words are spelled correctly
and neatly written on cards.
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Student will provide
3 definitions for the vocabulary word, 1 correct and
2 incorrect. The correct definition will not be obvious.
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Student provides 2
or fewer definitions or the incorrect definitions are
obviously incorrect.
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Student provides 3
definitions, but the incorrect definitions are obviously
incorrect.
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Student provides 3
definitions. Incorrect definitions are not obviously
incorrect, causing kindergarten buddy to really think.
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Student provides 3
definitions. Incorrect definitions are not obviously
incorrect. Choices are creative and clever.
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Student will teach
his or her kindergarten buddy how to determine the meaning
of an unknown vocabulary word by using context clues.
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Student has trouble
explaining task to kindergarten buddy. Explanation is
unclear and buddy is unable to understand. No reasons
for answer are asked or given.
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Student explains task
clearly to kindergarten buddy, but is unable to answer
buddy's questions. No reasons for answer are asked or
given.
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Student explains task
clearly to kindergarten buddy and is able to answer
any questions relevant to task. Student does not ask
buddy for reason of his or her answer.
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Student explains task
clearly. Student is able to answer any questions relevant
to task. Student asks kindergarten buddy for reason
of his or her answer and guides buddy to correct answer.
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Student will construct
a gameboard with written rules that are easily understood.
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Student constructs
no game board and uses only the context clue cards.
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Student constructs
game board, but directions are missing or hard to understand.
Game board is messy and hard to follow.
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Student constructs
game board and directions that are easy to understand.
Game board is clear and easy to follow.
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Student constructs
game board that is appealing and decorated. Directions
are easy to understand. Game board is clear and easy
to follow.
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Total---->
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